Getting back to DJ : An Immersive VR experience
In a world where technology intersects with the wonders of nature, an innovative VR project has emerged, promising an unparalleled journey for its participants. This immersive adventure-based game transcends the confines of reality, transporting juvenile students from their confined and isolated spaces to a realm where nature becomes an awe-inspiring playground, larger than life itself.
"Planet Mumix: Robo Odyssey" is an immersive and captivating interactive experience that transports players to another galaxy, where they step into the shoes of Dr. Tyrique Johnson, a skilled mechanical engineer. In this galactic adventure, players must navigate the uncharted terrain of Planet Mumix to retrieve crucial mechanisms required to activate a teleportation device.
At the heart of this virtual experience lies the concept of adventure, offering an escape from the mundane and the routine. As participants don their VR headsets, they are instantly transported into a breathtaking world teeming with vibrant ecosystems and towering trees.
The centerpiece of this virtual world is a concept known as the "Nature Nexus," a convergence of imaginative design and cutting-edge technology. Within this nexus, participants discover the Rustic Power Core—a weathered yet enigmatic artifact that stands as a metaphor for the harmony between the natural and the technological.
This was created using Unity, Blender, and Maya.
Link to VR Project Powerpoint:
https://docs.google.com/presentation/d/1AvOLnOF6j_X7DIo0XeFA4zSX_wpr482LSxs9wnZ-wms/edit?usp=sharing
The sci-fi lab where the robot DJ will be put back together.
Here is an example of the hallway to the lab. This area was modeled in Blender and then placed in Unity where I organized the hallways into a pattern.
Here are the examples of the parts of DJ as well as what Robo looks like when he is put back together.
Below are the photos of the level design of the planet.