Operation Robo
Thesis Project: Master of Media Arts, Design and Technology
Operation Robo immerses young students in an interactive digital learning experience designed to help them understand the logic of programming. The objective of this project was:
To understand how programming breaks down complex problems into a series of small, digestible pieces
To use creative learning techniques to promote problem-solving skills and logical organization
To demonstrate how art in STEM* can be used to simplify complex STEM subjects.
The arts are about using creativity and imagination to boost the development of STEM in problem-solving, invention, and comprehension. Hopefully, Operation ROBO will be one of many interactive learning initiatives designed to help young people improve their problem-solving skills.
“Without the "A," there would be no outlet for all the
S, T, E, or M.”
-Huffington Post
Programs used for project: Adobe XD, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Procreate
Project Objective
Robo needs to travel off world to explore different planets and collect parts of an artifact. But in order for Robo to do this, we as the user, need to teach Robo how to collect objects, how to move, and how to see the world around him.
Robo sketches and final designs are below.
This is the first design of the interactive experience.
This is the final design of the project.
The design for a kiosk where the project will take place.
This is the design for the teleportation device that Robo has to put back together.
This is what it looks like when a part of the teleporter gets collected.
This is the coded language I made to help students understand how coding works. I broke it down by showing how the coded language is the ingredients to a “delicious meal” which is the output.